Game Designer with over 3 years of professional experience in FPS design - Gameplay Design, UX Design and Audio Design.
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To Be
Announced

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The next project from Blackmill Games.
Responsibilities
Game Mode Design
Gameplay Design
Documentation
Wiki Management
Weapon -and Combat Design
Weapon Research
Character, Camera, Controls Design
Historical Research
QA Assistance
Data Analysis
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Achievements & Responses
The Brutal
Isonzo

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Ferocious Alpine warfare will test your tactical skills in this authentic WW1 FPS. Battle among the scenic peaks, rugged valleys and idyllic towns of northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!
Responsibilities
Weapon -and Combat Design
Historical Research
Level Scenario Prototyping
Documentation
Wiki Page Creation and- Editing
Data Analysis
QA Support
Organizing Public Playtests
Community Feedback Processing
Community Support
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The Beautiful
PROJECT EXHIBITED

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Unreal Engine 4
Stealth
33
October 2019 - June 2020, 9 months
Completed, June 2020
Project Exhibited is a first-person stealth game where you play as the inventive and cunning Dana who’s tasked with breaking into a grand Palazzo and collect a seemingly uninteresting item from their owner.
Responsibilities
Designing the menus and heads up display layout
Developing menu and HUD widgets in Unreal Engine 4
Implementing menu and HUD functionality using Unreal Engine 4 Blueprinting
Designing game settings and user friendliness options
Implementing game settings and user friendliness options using Unreal Engine 4 Blueprinting
Developing the user interface flowchart
Setting up pipelines and guidelines for UI design
Setting up internal and external playtests
Resolve bugs and iterate on the gameplay experience
Collaborate with on art on theme and visual design
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Prize winning
Bone Voyage

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Unreal Engine 4
Adventure
28
December 2018 - June 2019, 6 Months
Completed, June 2019
Bone Voyage is a third person adventure game inspired by old classic adventure games with a modern twist.
Responsibilities
Setting up Wwise and integrate it into an Unreal Engine 4 project
Developing gameplay and ambient sound effects
Implementing 300+ unique sound effects into the Wwise project and porting them to Unreal Engine 4
Setting up audio design guide
Creating soundscapes and sound effects for concepts
Developing theme and atmosphere in cooperation with Visual Artists
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Other Credits

Company of Heroes 2; Custom Maps
The Company of Heroes series have been some of my most favourite games I’ve ever played.
In the last few years I’ve spend time making customs multiplayer maps.
I’m incredibly proud of what I’ve achieved.
Rail Recon
Delve into the underground facility of Rail Recon, a Twin-stick Shooter with a Rail System. Navigate through its network of rails in search of its crystals, while maneuvering and fighting through the facility's defenses.
First project I’ve worked on in a semi-professional position.
Canine 49
Canine 49 is a Point-and-Click Adventure game where you play as a smart young man trying his best to save his broken and dying robot dog.
I feel privileged to have worked on creating the vision of a young man in collaboration with the Rainbow Foundation.
Skills & Experience
Unreal Engine 4
With over three years of experience I’ve experience with most that Unreal has to offer; from Blueprinting [Visual Programming] to Level Design, from Audio Design to User Interface.
Visual Programming | Level Design | Whiteboxing | Rapid Iterating | Audio Design | Audio Syncing | User Interface Design
Adobe Creative Cloud
With the use of Adobe software I’ve worked on Editing Photos and Videos, Creating Reference Images and Developing Pipelines and Flowcharts. Additionally, I’ve used Adobe XD to Develop Interface Layouts.
Photo Editing | Video Editing | Image Development
Perforce, Sourcetree & Tortoise
I’ve gained over four years of experience in Source Control with the use of Perforce and Sourcetree. Most team projects were developed using Perforce to ease development and prevent errors when implementing changes.
Source Control
Audio Kinetic Wwise
While working with Wwise I’ve gained experience in integrating Wwise projects into Unreal projects and updating Wwise projects by importing and updating sound effects and developing the mix containers.
Audio Mixing | Audio Engineering
Reaper Digital Audio Workstation
With the Reaper program I’ve edited hundreds of sound effects and have as a result gained quite some experience in Sound Design, Sound Editing and Mixing and understanding the workflow of a sound designer.
Sound Editing
Microsoft Office & Google Drive
Production requires a lot of documentation so I’ve had to get a more thorough understanding of Word, Excel and Powerpoint and Google Drive equivalents.
Research | Documentation | Agile Scrum