Cas Witbaard
Cas Witbaard
Looking For An Internship

Game Designer

 

Game Designer with over 3 years of professional experience in FPS design - Gameplay Design, UX Design and Audio Design.

 

Download my cv

To Be

Announced

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Company -

Engine -

Genre -

Team -

Duration -

Status -

BlackMill Games

Unity

Tactical FPS

~30

May 2022 - Present

In Development


The next project from Blackmill Games.


Responsibilities

  • Game Mode Design

  • Gameplay Design

  • Documentation

  • Wiki Management

  • Weapon -and Combat Design

  • Weapon Research

  • Character, Camera, Controls Design

  • Historical Research

  • QA Assistance

  • Data Analysis


~//~


 

Achievements & Responses


 The Brutal

Isonzo

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Company -

Engine -

Genre -

Team -

Duration -

Status -

BlackMill Games

Unity

Tactical FPS

~30

March 2022 - Present

Released, September 2022


Ferocious Alpine warfare will test your tactical skills in this authentic WW1 FPS. Battle among the scenic peaks, rugged valleys and idyllic towns of northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!


Responsibilities

  • Weapon -and Combat Design

  • Historical Research

  • Level Scenario Prototyping

  • Documentation

  • Wiki Page Creation and- Editing

  • Data Analysis

  • QA Support

  • Organizing Public Playtests

  • Community Feedback Processing

  • Community Support


~//~


 

Achievements & Responses


86% Approval Rating on Steam

IndieDB Players Choice - Best Upcoming Indie Game 2021

IndieDB Players Choice - #1 Indie of the Year 2022

7/10 - IGN

78/100 - PC Gamer

Dutch Game Awards 2023 - Audio Winner


The Beautiful

PROJECT EXHIBITED

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Engine -

Genre -

Team -

Duration -

Status -

Unreal Engine 4

Stealth

33

October 2019 - June 2020, 9 months

Completed, June 2020


Project Exhibited is a first-person stealth game where you play as the inventive and cunning Dana who’s tasked with breaking into a grand Palazzo and collect a seemingly uninteresting item from their owner.


Responsibilities

  • Designing the menus and heads up display layout

  • Developing menu and HUD widgets in Unreal Engine 4

  • Implementing menu and HUD functionality using Unreal Engine 4 Blueprinting

  • Designing game settings and user friendliness options

  • Implementing game settings and user friendliness options using Unreal Engine 4 Blueprinting

  • Developing the user interface flowchart

  • Setting up pipelines and guidelines for UI design

  • Setting up internal and external playtests

  • Resolve bugs and iterate on the gameplay experience

  • Collaborate with on art on theme and visual design


~//~


 

Achievements & Responses

A 77% approval rating on Steam

“It’s mechanically a carbon copy of Thi4f. […] You actually took Thi4f mechanics and made a good game.”

-Discord User


Prize winning

Bone Voyage

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Engine -

Genre -

Team -

Duration -

Status -

Unreal Engine 4

Adventure

28

December 2018 - June 2019, 6 Months

Completed, June 2019


Bone Voyage is a third person adventure game inspired by old classic adventure games with a modern twist.


Responsibilities

  • Setting up Wwise and integrate it into an Unreal Engine 4 project

  • Developing gameplay and ambient sound effects

  • Implementing 300+ unique sound effects into the Wwise project and porting them to Unreal Engine 4

  • Setting up audio design guide

  • Creating soundscapes and sound effects for concepts

  • Developing theme and atmosphere in cooperation with Visual Artists


~//~


 

Achievements & Responses

Developed and implemented 300+ unique sound effects

Over 100 000 downloads on Steam

Winner of the IndigoX Award 2019

Winner of BUAS “Best Art of Year 3 Project” Award


Other Credits

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Company of Heroes 2; Custom Maps

The Company of Heroes series have been some of my most favourite games I’ve ever played.

In the last few years I’ve spend time making customs multiplayer maps.

I’m incredibly proud of what I’ve achieved.

Further Details Here

Rail Recon

Delve into the underground facility of Rail Recon, a Twin-stick Shooter with a Rail System. Navigate through its network of rails in search of its crystals, while maneuvering and fighting through the facility's defenses.

First project I’ve worked on in a semi-professional position.

Further Details Here

 

Canine 49

Canine 49 is a Point-and-Click Adventure game where you play as a smart young man trying his best to save his broken and dying robot dog.

I feel privileged to have worked on creating the vision of a young man in collaboration with the Rainbow Foundation.

Further Details Here

 
 

Skills & Experience

Unreal Engine 4

With over three years of experience I’ve experience with most that Unreal has to offer; from Blueprinting [Visual Programming] to Level Design, from Audio Design to User Interface.

Visual Programming | Level Design | Whiteboxing | Rapid Iterating | Audio Design | Audio Syncing | User Interface Design

Adobe Creative Cloud

With the use of Adobe software I’ve worked on Editing Photos and Videos, Creating Reference Images and Developing Pipelines and Flowcharts. Additionally, I’ve used Adobe XD to Develop Interface Layouts.

Photo Editing | Video Editing | Image Development

Perforce, Sourcetree & Tortoise

I’ve gained over four years of experience in Source Control with the use of Perforce and Sourcetree. Most team projects were developed using Perforce to ease development and prevent errors when implementing changes.

Source Control

 

Audio Kinetic Wwise

While working with Wwise I’ve gained experience in integrating Wwise projects into Unreal projects and updating Wwise projects by importing and updating sound effects and developing the mix containers.

Audio Mixing | Audio Engineering

Reaper Digital Audio Workstation

With the Reaper program I’ve edited hundreds of sound effects and have as a result gained quite some experience in Sound Design, Sound Editing and Mixing and understanding the workflow of a sound designer.

Sound Editing

Microsoft Office & Google Drive

Production requires a lot of documentation so I’ve had to get a more thorough understanding of Word, Excel and Powerpoint and Google Drive equivalents.

Research | Documentation | Agile Scrum

Contact


 

Witbaard Game Design

Zuiddijk 99

1501 CD Zaandam

 
 
 

KVK: 85225452

BTW: NL0040.6715.B17

contact@caswitbaard.com