Cas Witbaard

Game Designer

 

I am a Versatile game designer with 3+ years of experience in commercial development. Skilled in UI/UX, Audio, System, and Level Design. Passionate about modern history and crafting custom game content.

To Be Announced

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Company - BlackMill Games

Role - System Designer

Engine - Unity

Genre - Tactical FPS

Team - ~30

Duration - May 2022 - May 2025, 3 years

Status - In Development


Worked on the next major release from Blackmill Games. I mainly worked in the same capacity as I did in Isonzo. However, for this project I also worked on the core game mode on top of gameplay -and combat design. I have also never done as much research for this project as I had any other as historically accuracy is key to this project.


Responsibilities

Game Mode Design | Gameplay Design | Documentation | Wiki Management | Weapon -and Combat Design | Weapon Research | Character, Camera, Controls Design | Historical Research | QA Assistance | Data Analysis


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The Brutal

Isonzo

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Company - BlackMill Games

Role - System Designer

Engine - Unity

Genre - Tactical FPS

Team - ~30

Duration - March 2022 - April 2025; 3 years, 1 month

Status - Released, September 2022


Isonzo is the first commercially developed game I’ve worked on. I mainly worked on gameplay -and combat design, took part in QA and community relations. On top of that I worked closely with level designers. Lastly, special to this project I spend a lot of time doing historical research and documentation.


Responsibilities

Weapon - and Combat Design | Historical Research | Level Scenario Prototyping | Documentation | Wiki Page Creation and Editing | Data Analysis | QA Support | Organizing Public Playtests | Community Support


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Achievements & Responses


86% Approval Rating on Steam

IndieDB Players Choice - Best Upcoming Indie Game 2021

IndieDB Players Choice - #1 Indie of the Year 2022

7/10 - IGN

78/100 - PC Gamer

Dutch Game Awards 2023 - Audio Winner


The Beautiful

PROJECT EXHIBITED

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Company - Breda University of Applied Sciences

Role - UI/UX Designer

Engine - Unreal Engine 4

Genre - Stealth

Team - 33

Duration - October 2019 - June 2020; 9 months

Status - Completed, June 2020


For Project Exhibited I spend my time creating a clear and entertaining gameplay experience by providing the player with easily comprehensible indicators and giving the player options to personalize their gameplay experience.


Responsibilities

Designing Menu Layouts | Design the HUD | Adding Functionality to Widgets in UE4 | Game Settings | Usability Options | Implement Settings Functionality in UE4 | Creating Flowcharts | Guidelines for UI Design | Performing Playtests | Bug Fixing | Coordinate With Visual Designer


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Achievements & Responses

A 77% approval rating on Steam

“It’s mechanically a carbon copy of Thi4f. […] You actually took Thi4f mechanics and made a good game.”

-Discord User


Prize winning

Bone Voyage

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Company - Breda University of Applied Sciences

Role - Lead Audio Designer

Engine - Unreal Engine 4

Genre - Adventure

Team - 28

Duration - December 2018 - June 2019; 6 months

Status - Completed, June 2019


For Bone Voyage I worked to create an auditory experience build in cooperation with the visual design and add a depth to the gameplay experience and world building using audio.


Responsibilities

Maintaining Wwise Project | Integrate Wwise Into UE4 Project | Create Sound Effects | Implement Sound Effects | Create Events in Wwise Project | Setting Up Audio Design Guide | Creating Soundscapes and Sound Effects Prototypes | Developing Theme and Atmosphere in Coordination with Visual Designers


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Achievements & Responses

Developed and implemented 300+ unique sound effects

Over 100.000 downloads on Steam

Winner of the IndigoX Award 2019

Winner of BUAS “Best Art of Year 3 Project” Award


Other Credits

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Company of Heroes 2; Custom Maps

The Company of Heroes series have been some of my most favourite games I’ve ever played.

In the last few years I’ve spend time making customs multiplayer maps.

I’m incredibly proud of what I’ve achieved.

Further Details Here

Rail Recon

Delve into the underground facility of Rail Recon, a Twin-stick Shooter with a Rail System. Navigate through its network of rails in search of its crystals, while maneuvering and fighting through the facility's defenses.

First project I’ve worked on in a semi-professional position.

Further Details Here

 

Canine 49

Canine 49 is a Point-and-Click Adventure game where you play as a smart young man trying his best to save his broken and dying robot dog.

I feel privileged to have worked on creating the vision of a young man in collaboration with the Rainbow Foundation.

Further Details Here

 
 

Skills & Experience

Unreal Engine 4

With over three years of experience I’ve experience with most that Unreal has to offer; from Blueprinting [Visual Programming] to Level Design, from Audio Design to User Interface.

Visual Programming | Level Design | Whiteboxing | Rapid Iterating | Audio Design | Audio Syncing | User Interface Design

Adobe Creative Cloud

With the use of Adobe software I’ve worked on Editing Photos and Videos, Creating Reference Images and Developing Pipelines and Flowcharts. Additionally, I’ve used Adobe XD to Develop Interface Layouts.

Photo Editing | Video Editing | Image Development

Perforce, Sourcetree & Tortoise

I’ve gained over four years of experience in Source Control with the use of Perforce and Sourcetree. Most team projects were developed using Perforce to ease development and prevent errors when implementing changes.

Source Control

 

Audio Kinetic Wwise

While working with Wwise I’ve gained experience in integrating Wwise projects into Unreal projects and updating Wwise projects by importing and updating sound effects and developing the mix containers.

Audio Mixing | Audio Engineering

Reaper Digital Audio Workstation

With the Reaper program I’ve edited hundreds of sound effects and have as a result gained quite some experience in Sound Design, Sound Editing and Mixing and understanding the workflow of a sound designer.

Sound Editing

Microsoft Office & Google Drive

Production requires a lot of documentation so I’ve had to get a more thorough understanding of Word, Excel and Powerpoint and Google Drive equivalents.

Research | Documentation | Agile Scrum

Contact


 

Witbaard Game Design

Zuiddijk 99

1501 CD Zaandam

 
 
 

KVK: 85225452

BTW: NL0040.6715.B17

contact@caswitbaard.com